Unfortunately for me, Limbo absolutely revels in failure. There is a limit, apparently, to how many times I can watch a game gleefully ripping apart my on-screen child self before I start to get a bit ticked off. Who built this boy-murdering factory, anyway?īut returning for a moment to what I said before: I am not a patient person. Failure usually results in your avatar, a little paper-doll silhouette of a boy, being killed in one of a myriad gruesome ways: dismembered by a buzzsaw, turned into boy jam by a mysterious crushing-thing, zombie-walked into a hole by a brain-worm, or riddled with bullet holes by a laser. It'll involve exact placement of boxes, extremely tight timings, and avoidance of all the game's murderous obstacles to get past each one. Each small black-and-white puzzle-vignette has one solution, and it's usually not obvious at first. The way Limbo is structured makes it a trial-and-error puzzle. Perhaps you don't agree with me, and that's absolutely okay, but at least hear me out first. Maybe playing it after Inside was a mistake, because I feel like Inside was a beautifully executed refinement of Limbo's modus operandi, and I think that Limbo pales in comparison. I have never wanted to throw things at the TV and sulk as much as I did when playing Limbo. Not only can the boy not swim, he has no desire to even try, and will sink like a stone in any body of water deeper than he is tall - Image: Playdead
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